Post by ~Äkumà~ on Dec 12, 2008 23:24:05 GMT -5
7.0 Classes
Multiweapon
A special class which uses multiple weapons, and various skills.
When you choose multi weapon you pick from a special 4 point list. Each class is worth points and you only have 4 to spend. You can pick 3 one point classes, 2 one point classes and 1 two point classes or a 3 point class and a 1 point class. Your choices don't matter as long as you use up exactly 4 points. Also Multiweapons take longer to learn new skills than the other classes they pick.
Blade, Brandish, Twin Sword
Flicker, Partizan, Grappler
Danse Macabre, Harvest, Warlock, Steam Gunner
Alpha Form
The Alpha form is a bonus to all multiweapons that can only be completed by the Facing One's Self quest. Once you achieve this form, you Can Pick any class or Advanced Class you'd like and create your own weapon for it with its own abilities as well, but you must send it to Tsugasa before it is approved. This form is attainable only at level 125.
Steam Gunner
A class, which uses weapons that combine gun and sword. Seems to be a sort of multi-type fighter who can handle both close-range and long-range combat.
Twin Sword
Two-handed fighters who use a pair of short blades. The power of each hit is low, but the twin blades make this class good at rapid consecutive attacks.
Blade
A class which specializes in the use of a slim, sharp sword. Focusing more on technique than on power, one imagines that their sword skills can be quite splendid.
Warlock
Spell casters who specialize in offensive magic. Though lacking in physical strength, their powerful magic is a great asset in battle.
Brandish
Preferring massive swords, these fighters can take down an enemy in a single devastating hit. Due to the power of each hit, the attack rate is low.
Grappler
Extreme close-range fighters who use their own fists as weapons. They move lightly, and are able to use a variety of fighting techniques.
Harvest
The opposite of Warlocks, these spell casters specialize in healing magic. They provide support in combat, and assist their companions.
Danse Macabre
A strange class which uses weapons which resemble fans. One imagines them using a dance like fighting style, slicing with the blades on their fans.
Flicker
The Flicker Class, another Extremely Advanced and deadly Class.
These players wield Scythes that can chop down anything, Their attacks can never be blocked, but they lack in Defense since they must carry such massive weapons.
Partisan
The Partisan Class is one of the most Powerful of all classes, and probably the most Nimble too! These players use massive poles with gigantic weights at the end, which they use to ram their opponents, stab and crush them. Their biggest weakness is their Extremely Slow mobility.
If you have any trouble picking a class, Try my GU Class Quiz: Click Here to Take It
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Advanced Classes
The advance Classes in 6.0 are now narrowed down, but are accessible to anyone
Advance classes require some sort of mission to be completed in order to aquire the class
Shinobi/Kunoichi
This class requires you to complete the Deadly night event. Those who complete it become Ninja class players, they can use whatever weapon class they started with plus they can acquire Ninja items and Ninja Armor. Ninjas also have the skill Shadow Blind, which makes the enemies’ attack miss every other turn, also it costs 3/4ths of their SP
Werewolves
Werewolves still exist in the game but only as a commodity. You can earn the werewolf Class by completing the Hunting roar Event, when you become a werewolf you gain one ability Transformation. When you transform you pay 20 SP and you can unlock special skills that only your wolf form can use. As a werewolf you gain the ability of the grappler class along with your own class.
Shamans
Shamans are a rare class only obtainable through the Mystic Journey Event. Shamans have the skill Spirit Merger when you use this you automatically kill one monster (and only a monster) in play and half their stats adding them to your own for the remainder of the fight, this move requires 2 monsters on the field and half your total SP. As Shaman level up their Spell power increases an extra 50 points regardless of where you decide to use your stats
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Races:
Human type Races
Human-Human character, not very good at magic, relies more on physical strength
(+10 Atk on base stats)
Elf- magic proficient creatures, very fast and graceful
(+20 Matk on base stats)
Angel- magic and somewhat weapon proficient beings.
(+10 Matk, +10 Atk on base stats)
Beast type Races
Inconnu- cat like creatures, very fast Some are more bast than human, some are more human than beast
(+10 Atk +10 Def on base stats)
Firbolg- large giant lizard like creatures, rely on strength
(+20 Atk on base stats)
Leapuuris- Average sized Bear like players who are a bit more human than Animal
(+20 Def on Base Stats)
Multiweapon
A special class which uses multiple weapons, and various skills.
When you choose multi weapon you pick from a special 4 point list. Each class is worth points and you only have 4 to spend. You can pick 3 one point classes, 2 one point classes and 1 two point classes or a 3 point class and a 1 point class. Your choices don't matter as long as you use up exactly 4 points. Also Multiweapons take longer to learn new skills than the other classes they pick.
=character said:
(1 point classes) Blade, Brandish, Twin Sword
=character said:
(2 point classes) Flicker, Partizan, Grappler
=character said:
(3 point classes) Danse Macabre, Harvest, Warlock, Steam Gunner
Alpha Form
The Alpha form is a bonus to all multiweapons that can only be completed by the Facing One's Self quest. Once you achieve this form, you Can Pick any class or Advanced Class you'd like and create your own weapon for it with its own abilities as well, but you must send it to Tsugasa before it is approved. This form is attainable only at level 125.
Steam Gunner
A class, which uses weapons that combine gun and sword. Seems to be a sort of multi-type fighter who can handle both close-range and long-range combat.
Twin Sword
Two-handed fighters who use a pair of short blades. The power of each hit is low, but the twin blades make this class good at rapid consecutive attacks.
Blade
A class which specializes in the use of a slim, sharp sword. Focusing more on technique than on power, one imagines that their sword skills can be quite splendid.
Warlock
Spell casters who specialize in offensive magic. Though lacking in physical strength, their powerful magic is a great asset in battle.
Brandish
Preferring massive swords, these fighters can take down an enemy in a single devastating hit. Due to the power of each hit, the attack rate is low.
Grappler
Extreme close-range fighters who use their own fists as weapons. They move lightly, and are able to use a variety of fighting techniques.
Harvest
The opposite of Warlocks, these spell casters specialize in healing magic. They provide support in combat, and assist their companions.
Danse Macabre
A strange class which uses weapons which resemble fans. One imagines them using a dance like fighting style, slicing with the blades on their fans.
Flicker
The Flicker Class, another Extremely Advanced and deadly Class.
These players wield Scythes that can chop down anything, Their attacks can never be blocked, but they lack in Defense since they must carry such massive weapons.
Partisan
The Partisan Class is one of the most Powerful of all classes, and probably the most Nimble too! These players use massive poles with gigantic weights at the end, which they use to ram their opponents, stab and crush them. Their biggest weakness is their Extremely Slow mobility.
If you have any trouble picking a class, Try my GU Class Quiz: Click Here to Take It
________________________________________________________
Advanced Classes
The advance Classes in 6.0 are now narrowed down, but are accessible to anyone
Advance classes require some sort of mission to be completed in order to aquire the class
Shinobi/Kunoichi
This class requires you to complete the Deadly night event. Those who complete it become Ninja class players, they can use whatever weapon class they started with plus they can acquire Ninja items and Ninja Armor. Ninjas also have the skill Shadow Blind, which makes the enemies’ attack miss every other turn, also it costs 3/4ths of their SP
Werewolves
Werewolves still exist in the game but only as a commodity. You can earn the werewolf Class by completing the Hunting roar Event, when you become a werewolf you gain one ability Transformation. When you transform you pay 20 SP and you can unlock special skills that only your wolf form can use. As a werewolf you gain the ability of the grappler class along with your own class.
Shamans
Shamans are a rare class only obtainable through the Mystic Journey Event. Shamans have the skill Spirit Merger when you use this you automatically kill one monster (and only a monster) in play and half their stats adding them to your own for the remainder of the fight, this move requires 2 monsters on the field and half your total SP. As Shaman level up their Spell power increases an extra 50 points regardless of where you decide to use your stats
________________________________________________________
Races:
Human type Races
Human-Human character, not very good at magic, relies more on physical strength
(+10 Atk on base stats)
Elf- magic proficient creatures, very fast and graceful
(+20 Matk on base stats)
Angel- magic and somewhat weapon proficient beings.
(+10 Matk, +10 Atk on base stats)
Beast type Races
Inconnu- cat like creatures, very fast Some are more bast than human, some are more human than beast
(+10 Atk +10 Def on base stats)
Firbolg- large giant lizard like creatures, rely on strength
(+20 Atk on base stats)
Leapuuris- Average sized Bear like players who are a bit more human than Animal
(+20 Def on Base Stats)